Section 4
Section 4.2 – Mutable State
interface State[S] {
def get(): S
def set(v: S): Unit
}
def handleState[S, R](init: S) { prog: {State[S]} => R }: R {
val stateFun: S => R at {prog} =
try { val res = prog { state }; return box {prog} { (s: S) => res } }
with state: State[S] {
def get() { box { (s: S) => (unbox resume(s))(s) } }
def set(v: S) { box { (_: S) => (unbox resume(()))(v) } }
};
return (unbox stateFun)(init)
}
handleState(0) { {s: State[Int]} => println(s.get()); s.set(2); println(s.get()) }
For more details on regions, also see the corresponding regions case study.
def regions1() {
region r {
var x in r = 42;
val t = x;
x = (t + 1)
}
}
def regions2() {
region r {
var x in r = 42;
val f: () => Int at {r} = box { () => x };
(unbox f)()
}
}
regions2()
Example 4.1
See the scheduler case study
Section 4.4 – Effect Handlers and Object Orientation
Similar examples can be found in the regions case study.
Support code to run the example from Section 2.
interface Console { def println[A](a: A): Unit }
def run[T] { prog : {Console} => T }: T {
try {
prog {console}
} with console: Console {
def println[A](msg: A) { println(msg); resume(()) }
}
}
interface Counter {
def inc(): Unit
def get(): Int
}
def counterExample { console: Console }: Unit {
def makeCounter { pool: Region }: Counter at {pool, console} {
var count in pool = 0;
def c = new Counter {
def inc() { console.println(count); count = count + 1 }
def get() { count }
};
return box c
}
region r {
val c1 = makeCounter {r};
val c2 = makeCounter {r};
c1.inc();
c1.inc();
c2.inc();
console.println(c1.get());
console.println(c2.get())
}
}
run {counterExample}